Wednesday, 19 October 2011
For project three, I aimed to create a game application that was fun and challenging, with audio and visuals that would engage the user.  My inspiration for this project was a game I loved to play in my early years, Pokemon. The aim of the game is to try to catch 'Pikachu' by throwing the 'Pokeball' at it.  The application uses sound and visuals to give the user feed back when Pikachu is caught.  The Pokemon theme music is played while the game is played as it adds intensity to the game.  I created different levels within the game so that it became more challenging as the user played on. I sourced some of my code from an application I found on the open processing website but I feel I have changed it enough to call it my own work.  If I had more time I would have liked to create a scoring system so that the number of pikachu the user has caught by the end of the Pokemon theme music could be calculated.
Wednesday, 7 September 2011
Artist Statement
My final application was made from the help of 'Gravity Swarm'.  I used the the same particle generator as I did not know how to make it from scratch.  I studied Gravity Swarm's particle generator to try and get an understanding on how it worked.  My mouse toy uses both the left and right mouse click and mouse movement to to interact with the particles.  The left click causes the particles to drop as the gravity is increased.  The right click repels the particles from the mouse.  Moving the mouse attracts particles.  All the particles are contained with in the frame. My inspiration for this assignment was how pollen and dust particles reacted and interacted with air currents.
Precedent 1
Precedent 1 - Gravity Swarm
I used the particle generator in Gravity Swarm to help create my interactive mouse toy.
I used the particle generator in Gravity Swarm to help create my interactive mouse toy.
Particle Generator Experiment
Particle Generator Experiment
In this experiment I investigated how particle generators work and played with the opacity of the particles to create a smoke effect.
In this experiment I investigated how particle generators work and played with the opacity of the particles to create a smoke effect.
Experiment 1
Experiment 1
This was my first interactive mouse toy I created. It uses left and right mouse click and also mouse movement.
Wednesday, 10 August 2011
Ideas For Project 2
One of my ideas for this project is inspired from the 'milk, food coloring and dish washing liquid trick'. This application would enable the user to make cool patterns with colours of their choice by clicking and dragging the mouse.
Subscribe to:
Comments (Atom)












